![]() I understand how hard it is to get the good parameters to not have any sliding, but there's still a little. Some sliding on the floor for the character. Helicopter is impressive! - Coding-wise, some problems : stage is not symmetric (boundleft!= -boundright), resetbg is set to 1 (makes more sense to have it at 0). :D Loving the choice of colors and overall graphics. Lighting animations have several sprites of just nothing in them except 0 color.Ħ Helipad by LM_Maverik Graphics Coding Overall TOTAL Apart from the BG image of the city maybe, everything was created from scratch, which is of course very impressive. WHY IS HE A ONE SPRITE ANIMATION? - Group 19 (Sonic) in the.sff but not the stage. Lightning when it's snowing?ĥ Tamez comments : - EVERY SINGLE DELTA IS WRONG DID YOU EVEN TRY THE STAGE? - Eggman disappears on the right side because you make him an animation for some reason, but didn't place him correctly in the.sff file to account for that. With there being snow, you could have applied an effect where the snow starts sticking to the grass/ground. Why are there uncropped sprites in the.sff? Crop your damn sprites. There is little to no depth in this stage, you could have tried layering up the background. I'm not going to ask why the hell the characters are sliding on the floor. +/- The effects are nice, but nothing fancy. + I really like how colorful the stage is. :( + Good concept idea, though I felt as if it were a bit half assed. When seeing the screenshots, I was really excited by a sort of Sonic Remix HD, but this clearly isn't the case right here. While I can understand this for a very long stage, to make it look like a platformer, the stage is not very wide here, and you should have just made it symmetric. Also, fight starts on the left of the stage. Coding : anims are fine, but the sliding man! THE SLIDING!!! If you're gonna use a localcoord of 640,480, you need delta=1,1 for the floor, not 2,2. Dr Eggman in old-school style clashes a lot. If anything, the snow should have appeared only in the back, near the mountains. o_o - Graphically, the BG is very nice, albeit lacking animation. While they don't actually affect the stage, mistakes similar to that can make stuff disappear, and there's more than one like that in the.def.Ĥ Sonic by SXVector Graphics Coding Overall TOTAL Sonic is not a nice name for a stage. Tamez comments : - Missing tilespacing on animated stage items, probably causing a loss in desired effect. You should have used a lower floor tension and higher vertical follow. For characters with high jump they reached the top of the screen before they reached the top of the stage. Right now the stage lacks depth, it would have been nice if you added movement to the rocks by adjusting their deltas. The fireflies are a nice touch, but the delta that is given is too high. The tiled effect in the back is jumpy, you might have been able to find better effects to use. Honestly though, with your skills you could have done a lot better. +/- A good sense of originality, and use of sprites. Code is unreadable (apart from the part generated by my program :ninja:), whatever. However, I don't like the deltas given to them, as they follow the characters really strangely each time the camera moves, and it doesn't make any sense. I really like the motion of the little green lights, really well done. There's a clear lack of depth in the stage. Nice glowing (albeit too simple IMO) and sinusoidal motion for the blocks. Kinda kills my eyes to have all this green, especially the BG "curtain" animation. Water could have been made more visible.ģ Planet Core by NoZ Graphics Coding Overall TOTAL Too much glowing and brightness for my tastes. Tamez comments : - Low FPS for me (25-30), probably due to uncropped sprites. Afterimages left below the floor, because of no main background or use of mask = 0. ![]() Hardly any depth in the stage, you could have applied different deltas to the various layers. + Good concept idea, however your lack of experience is showing. interesting (even though it doesn't make much sense). The basic coding is fine (well, my program generated it :P), the BlackJack trick is coded fine. Speaking of which, the glow around the full background is too thick and overall ugly. I want contrast somewhere! - Not much happening beside some glow and water (?) moving slightly. No depth at all because of lack of delta. This causes lag : stage runs at 22fps for me. ![]() RGB method everywhere, which doesn't make sense when the end product ends up being 90% blue. 2 Japan End of Days Night by Markpachi Graphics Coding Overall TOTAL Uncropped sprites in the SFF.
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